Circles

Private or public groups where you share your hands, analyses and games to get reviews, and where you give your own.

A circle is a group of players: you share your hands there to get an opinion, and you give yours on other people's hands. A study group, a coaching team, three friends grinding the same stakes: it is the same tool.

Circles sit in the “Community” section of the menu, with one line per circle you belong to. A green dot flags new shares since your last visit, a padlock flags a private circle.

Join a circle

On the Circles page, “Join a circle” opens two tabs:

  • “Browse”: the directory of public circles, with a search
  • “I have a code”: the ten-character invite code someone sent you, for example 7K2P9QXR4T

The simplest route is still the invite link (grindlab.gg/c/…): it signs you in if needed, opens the window with the code already filled in, and all you have to do is click “Join”. A code works for a public circle as well as a private one.

Joining a circle is free, on every plan. A circle holds at most 50 members, and you can be a member of ten circles.

Create a circle

“Create a circle” asks for:

  1. a logo (PNG, JPG or WebP, 1 MB maximum); without a logo, the circle uses its initials
  2. a name, from 3 to 40 characters
  3. a language, French or English, shown next to the name
  4. a visibility: Public (listed in the directory, anyone can join) or Private (hidden, reachable only with the invite link)

The circle's address comes from its name and never changes, even if you rename it: links you have already sent keep working.

Creating a circle is a Grinder feature, up to five circles. A circle keeps existing if its founder goes back to the Free plan.

Invite and manage members

There are two roles: the founder and the members. Only the founder invites people and configures the circle.

  • “Invite”, at the top of the circle page, copies the invite link.
  • “Settings”, then “Invite link”: “Copy link” or “Regenerate”. Regenerating cuts off the old link immediately: that is the move to make after removing someone from a private circle.
  • In the Members tab, “Remove” excludes a member. What they shared stays in the feed.
  • The settings also let you change the name, logo, language and visibility, and delete the circle, along with its members and its shares. This cannot be undone.

A member leaves a circle with “Leave circle”. The founder cannot leave it: they delete it.

The circle page

Four tabs:

  • Feed: everything that was shared, with who posted it, their note and the avatars of the members who have already given their review. A search and filters find an item: by type (hands, selections, analyses, sessions, tournaments), by member (“My shares”, “Others”), and by review (“No review”, “Unread”).
  • Activity: who joined, who shared what, who reviewed what.
  • Leaderboard: over the last 30 days or all time, members ranked by reviews given, then by shares.
  • Members: the list, with each member's number of posts and reviews.

A circle's feed: each share with its author, item type, cards, title, note and number of reviews

Clicking an item in the feed opens the hand, the analysis or the game in a new tab. The “Previous Review” and “Next Review” buttons move you from one circle item to the next: enough to work through a group's reviews in one sitting.

Share to a circle

You can share to a circle:

  • a hand, from its menu in My Hands, or from the replayer
  • a selection of hands (up to thirty), with “Post to a cercle”
  • a Lab analysis, from the “Share” button or from My analyses
  • a whole game (cash table or tournament), from the Games page

“Share to a circle” opens a window where you pick the circle (if you have several) and add an optional note: “Not sure about my river bet…”. Sharing the same item again only updates the note.

A shared item carries the “Shared to circle” badge. Clicking it lets you remove the item from a circle. The member who shared it and the founder can remove it; the reviews it received are then left without a subject.

The two can be combined, but they do not say the same thing:

  • A public link opens without an account, for whoever receives it.
  • A circle share stays private: only signed-in members see it. It appears in the feed, with your note, and members are alerted by the green dot in the menu.

Turning off a public link removes nothing from a circle, and sharing to a circle never creates a public link. In both cases, “Hide screen names” hides your opponents' names.

Relay the circle to Discord

The founder can relay a circle's activity into a Discord channel, from “Settings”, then “Discord”:

  1. In Discord: channel settings, “Integrations”, “Webhooks”, “New webhook”, then “Copy URL”.
  2. Paste the URL into “Webhook URL” and click “Connect”. “Test” sends a test message.
  3. Choose what gets sent: “Shares” (a message when a member posts a hand), “Reviews” (a message when someone replies), and “Hand content” (cards, board and note visible to the whole channel; off by default).

The text of reviews is never relayed, and private reviews are not announced. If Discord rejects the messages (webhook deleted), the relay switches off and shows “Stopped”: paste a new URL to restart it.

In the Tracker

The Tracker menu also lists your circles, and the “Circles” card on the dashboard shows the most active ones. A click opens the circle in your browser. From the Tracker, you can share to a circle a hand or a game from the replayer (“Send to a circle”), a game from the Games page, or a selection from My Hands.

Notifications

The bell flags reviews received on your content and replies in your exchanges. Circle activity (new shares, new members) comes through the green dot in the menu and, if the founder has set it up, through the Discord relay.